This video from Offset 2012 is an interesting look into the working process of Winchester based graphic designer Olly Moss. He talks about his career and the creative process involved with creating poster artworks for a number of big Hollywood films. Not only does he discuss his successful projects but he also goes through a number of jobs that didn’t come out as intended. There’s also a look at his debut exhibition in LA at Gallery 1988.
“Best known for his re-imaginings of film posters, Moss makes images that are true to the heart of the movie, but filtered through a worldview that assumes intelligence and a wry understanding of pop culture from the audience. Clever and a little retro, Moss’s work makes the art slaves in Hollywood marketing departments weep with envy at his brilliance. It’s not only fan boys who’ve taken note. Sony, Lucasfilm, Apple, Penguin Books, Nike, Mondo Tees, Studio Ghibli – Moss counts them among his client list.”
This is a great talk by James Victore about striving to do good design work that really matters. His work for the Department of Probation is a great example of taking a difficult project and making something truly great. He does use a few rude words in this video (…and all of the other ones).
“James Victore runs an independent design studio hell-bent on world domination. He is an author, designer, filmmaker and firestarter. He continually strives to make work that is sexy, strong and memorable; work that toes the line between the sacred and the profane. His paintings of expressionist designs can be seen on ceramics, surfboards, billboards and supermodels.”
I’ve posted Gianmarco Magnani’s work a number of times before. There’s something quite magic about it. Always a little twist in the application and detail. His latest series is an ode to the moped. Specifically the Honda Super Cub (Passport).
It’s inspiring when you see the work of a friend from University on the big screen at your local cinema. Territory Studio in London worked on creating the User Interface graphics for last years Prometheus by Ridley Scott. The video above was posted earlier in the week to showcase the UI work they put together for use in production. It’s really impressive to see such complex organic graphics used in a high tech way. David Sheldon-Hicks talks through working on the project in an interview with Art of VFX:
“The biggest challenge was technically achieving the node based operating system we had devised. We wanted the computer graphics to use lots of connected lines, almost like cables or tentacles. The movements and shapes of these node lines would be affected by the steady undulating rhythm of tabs, windows and widgets. To create these nodes strands in the way we wanted in After Effects proved to be a little tricky. In-fact, at the time, we couldn’t find a plugin or work-around that would make it work. We had the option of going into 3d which would have worked, but based on our timelines wasn’t practical. In the end a good friend, Carl Fairweather, built us a plugin that gave us the solution. We had lots of Bezier handle controls that we could parent and weight to other objects movements. All our motion designers loved it and he developed it further as we started asking for more features.”
This is a great Creative Mornings talk in Portland by Aaron Draplin from last year . Aaron explains his point of view on life as a graphic designer in a very unique way: ’a 50 point plan ruin yer career’. In case you offend easily there is quite a bit of swearing.
There’s also a good interview by Debbie Millman on the Design Matters Podcast:
Aaron Draplin is the force powering Draplin Design Compay in Portland, Oregon. Having made a name for himself with stand-out work for snowboarding companies and their like, he’s now courting more mainstream clients including Coal Headwear, Union Binding Co., Richmond Fontaine, Field Notes, Esquire, Nike, Wired, Timberline,Chunklet, Red Wing, Incase, Giro, Cobra Dogs, Megafaun, Ford Motor Co., Hughes Entertainment, Chuck Prophet, and even the Obama Administration. Born in the Midwest, and a graduate of the Minneapolis College of Art, Draplin has become an important voice in the world of graphic design while maintaining a sense of humor.
We’ve recently worked with Dr Sohère Roked, a General Practitioner with a specialist interest in Integrative medicine. We worked with Sohère to create branding for her new Holistic Doctor business. Work included development of branding, creation of print material and the design and build of a CMS based website.
“Agent8 made a real effort to listen to my ideas and concepts and brought it’s own unique twist to my website, to make it even better than I had imagined it could be.” ~ Dr Sohère Roked
Matt Pyke’s latest work at Universal Everything for Hyundai is absolutely stunning. The Creators Project has done a short documentary about Matt’s work (above), showing how Universal Everything works together as a team and what drives their creativity. It’s a great insight into how they create such beautiful motion graphics work.
Portuguese art director and graphic designer Ricardo Santos has created a striking set of artworks based on classic car and race livery design. The deconstruction of the car form and livery creates some really beautiful artworks with a lot of impact. You can buy prints from Society6 too.
“I try to focus on the shape, the shadows, glows and colours of the cars to create simple but eye catching images, which I believe is a direct influence of my day job in newspapers and magazines trying to create simple and easy to understand work.”
Looking through Gianmarco Magnani’s website there are a number of new illustrations on show. Including a great Akira print that we’re going to have to get hold of. There’s also a brilliant set of desktop wallpapers hidden away in the info page. It’s just a shame they’re not slightly higher resolution, but that’s understandable as the same artworks are available for purchase in the store.
My work is composed by almost a 70% design and 30% typography, so sometimes the handmade typography looks great but digitally you can get fine details that would take me many days to achieve with a pencil. Furthermore, digitally you have the opportunity to see your work up close and get many details which will make a whole piece looks quite worked. But there are some things that I never will change as the warmth of the stroke of a pencil or the feel of touching a sheet of paper.
Midnight Marauder is a Los Angeles based designer who is producing a series of great ‘fake’ Criterion film posters and DVD jackets. Apparently there are going to be prints available to buy soon. It’s an interesting mixture of different classic films (and some recent releases) with fresh approaches to the film branding that is often completely different to the original material released by the production companies.
Marauder’s work covers a lot of ground but focus on science fiction horror films and classic, good films that would be worthy of the Criterion treatment. His work ties extreme fandom with a great eye for graphic design. We’ve written about graphic design and movie posters before and what Marauder does is tie this sense of what the movie is with distilling it down to perfect representatives of the film. As you go through his work, you can tell that the truly fan made posters, products driven from an allegiance and love for a film.